Digital-Node

Creative Coding Research

Projects

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Color-Test-Pattern_00
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Color-Test-Pattern_00

MUVI 6


Artistic practices around programming code are becoming more common in the Fine Arts context. These techniques allow the development of new languages that implement traditional experiences and bring new multidisciplinary disruptive codes to the artistic context. It is worth highlighting the use of visual programming code as a language more accessible to people outside the computer field. Software such as VVVV, a multipurpose toolkit (VVVV), has been developed, bearing in mind the creative possibilities this can bring to artists without computer engineers. In this sense, the figure of the artist programmer is established, and new innovative trends are opened in this sense, such as live Coding, for example.

Under this conceptual framework, this project, Color_Test_Pattern_00, stands as the first piece of the Color_Test_Pattern series initiated for this call of MuVi6. Its development is framed within the artistic trend of creative coding and the use of technology for artistic and interdisciplinary purposes. Using visual programming language with the VVVV software, algorithms have been generated to reorganise the video material used for this work. This process has been carried out by programming a generative patch that seeks an abstract aesthetic in which symmetrical geometry and the use of colour prevail. For this, an algorithm has been used that allows the fragmentation of both the image and the time of the visual material. The plastic material with which this audiovisual composition has been elaborated consists of audio and video field recordings

Ableton Live has been used to work with sound. This is a DAW (Digital Audio Workstation) software with great creative power for sound design. Sound samples taken with a ZOOM H1 recorder have been used, to which a granular synthesis and some filters have been applied to achieve the density, colour and sound textures sought for the development of this work. The rest of the sounds have been generated using subtractive synthesis processes within the same software. For this purpose, different native synthesisers of the programme have been manipulated, as in the case of the Analog synthesiser.

As for the video, we have proceeded similarly; that is to say, we have edited the samples until we reached the cuts required for this piece. At this point, the open-source software Kdenlive has been chosen for initial editing and exporting in the format needed for this project. Once the selected video samples had been obtained, we developed the generative code used to visualise the fragments. As already mentioned, the VVVV application was used. This is a visual programming language designed for artists in which the programming is developed through nodes that can be interconnected using wires.

The programmed patch consists of a generative algorithm made up of two parts. On the one hand, a video player has been configured called Video-Glitch. This node, Video-Glitch, is affected by an audio analyser programmed to interact through specific frequencies of the analysed sound. In this way, a generative audio-reactive process has been created. The sound creates unexpected behaviours in the playback of the videos, affecting both the time and the playback, thus obtaining the first piece of the Color_Test_Pattern series.

Designer: VertexZenit

Date: 2022

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Juego-Rito-Éxtasis
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Juego-Rito-Éxtasis

Sesiones Subterráneas [Faculty of Fine Arts of Málaga]
Expo de Dakar


This work is based on a reflection on the union of two concepts, play and ritual, understanding them as elements that generate "small dramas" that combine in their logic fundamental issues such as the interpretation of the world, spiritual ideals, social codes, control over bodies or the collective imaginary.

In the same way, they share in their development the particularity of creating their own space and time. In the game and the rite, they maintain established rules, customs, and symbolic frameworks. At the same time, they operate in the presence of areas of indeterminacy or ambiguity, uncertainty, and manipulation from a state of ecstasy. Order is never fully imposed, nor could it be. Cultural, contractual, and technical imperatives always leave gaps, require adaptations and interpretations to apply to situations, and are full of ambiguities, inconsistencies and often contradictions.

This project is approached by attending to digital aesthetics of remixing with which a historical-cultural recreation is presented based on specific socio-cultural contexts that, it is argued with this work, share the principles of Play, Ritual and Ecstasy.

The main objective is to construct a cultural relation of traditional actions to develop an artistic discourse that shows their counter-history. The conceptual line of this proposal is configured around traditional performance rituals focused on pointing out orthodox cultural imperatives in a (de)narrative way. The technical execution of this proposal proposes a remix of video material recovered both from archive videos downloaded from the Internet and from our resources with which the conceptual bases of this (de)narration will be established. For the design of the good part of this work, we have worked on the one hand with the material of the videos themselves and on the other hand with digital synthesisers.

Using digital tools and creative coding practices, the visual material is remixed through previously programmed audio-reactive behaviours. The order is mainly based on analysing specific sound frequencies and applying them to different patterns that affect the video playback. I have called this technique creative (dis)narration because of the randomness implicit in the developed technique.

Designer: VertexZenit

Date: 2021

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[DIYSIK]
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[DIYSIK]

Do it yourself - Sincretic work


[DIYSIK] addresses audiovisual production through open source. The project is developed during an artistic creation scholarship at the Fine Arts Faculty of the University of Málaga (2014).

The piece is composed of two interfaces built with Arduino and trust images. These are controlled by the programs vvvv and Pure Data.

This piece shows the importance of programming code in audiovisual production.

Designer: VertexZenit

Date: 2014

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Le Code Gálvez
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Le Code Gálvez

A good offense is the best deffense


Project within the framework of the Bernardo de Gálvez scholarship granted by the University of Málaga.

Produced in collaboration with Professor Thomas Asmuth, a transdisciplinary artist and Associate Professor of the Faculty of Art and Design of the University of West Florida.

Project Leader: Jose Vertedor

Designer: VertexZenit

Partner: Thomas Asmuth

Curator: José María Alonso Calero

Date: 2018

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Kein Heim
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Kein Heim

Video Dance

The Kein Heim project is conceived as a performance to which music has been added later. The intention of this is to make an approach to video-dance by taking advantage of the movement of the bodies through the space of action.

This project was presented at the 6th International Congress of Dance, Research and Education: Dance and Communication, 2018, at the University of Málaga.

Designer: VertexZenit & Eva Sorzano

Date: 2016

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MAYA
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Maya

Arche Nostra

In this collaborative project, perception is explored from the projection mapped on a surface created with strips of paper. This created the sensation of being in front of a three-dimensional object in permanent change. We take the concept of Maya from Indian philosophy as that which exists and is constantly changing. Maya here relates to the illusory web of perception and phenomena in the world through our senses.

This piece was presented in the exhibition, Arche Nostra, in the exhibition hall, Mare Nostrum, in La Cala del Moral, Málaga, 2012. There was also a screening at the Noche en Blanco organized in Rincón de la Victoria, Málaga, 2013.

Designer: VertexZenit & Katharina Bévand

Date: 2012-2013

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Pero, esto qué es?
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Pero, esto qué es?

Sacrè Diaphonie

Collaborative audiovisual project developed under the pseudonym of Sacrè Diaphonie.

This work is an audiovisual experience, an ecological thought and a sound and visual laboratory that offers the public a didactic and experimental approach to the creative process.

Designer: VertexZenit & Eva Sorzano

Date: 2015

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Hybrid Textures
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Hybrid Textures

Final project

In this project I have been interested in the use and interpretation of space, adapting it to sensations, occupying it through a proposal of hybridization of sound and visual textures in addition to focusing on its communicative possibilities with the viewer-user. I make use of the space in which this is the vehicle to produce-induce-propose an amalgam of sensations that the user can reinterpret. To do this I use experimentation using an installation language. The space as a place to organize and experiment with audiovisual elements. Here I make use of sound and light because of their capacity for transmutation or translation of the space itself.

Designer: VertexZenit

Date: 2012

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Gen~PD
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Gen~PD

Generative Prototyping Data

End of master project.

This project was developed as an advanced phase of [DIYSIK]. We worked with the results obtained from the previous research to design a staging with an Audiovisual Performance format.

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Designer: VertexZenit

Date: 2015

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Rom Audition
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Rom Audition

Performance Audiovisual

Exhibition made during a stay in Rome. I used for the visuals the program vvvv. The music is by Alva Noto and has been mixed with the program Traktor.

Designer: VertexZenit

Date: 2013

About

VertexZenit

Interdisciplinary media artist. PhD in Communication in the Audiovisual research field at the University of Málaga. Master in Interdisciplinary Artistic Production at the Faculty of Fine Arts in Málaga. Research support grant for postgraduate studies at the University of Málaga. Resident Artist Scholarship at the Faculty of Fine Arts in Malaga. Degree in Fine Arts at the Faculty of Fine Arts in Málaga.

Skills

Ableton Live 1192%
Max for Live 32%
Komplete Kontrol [Native Instruments] 36%
vvvv, a multipourpose toolkit 40%
Pure Data 35%
Live Coding 43%
DJing 79%
Design Tools [Affinity; Adobe; Scribus]60%
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